Dashboard -> Customize -> Sideback thing to the left -> Header -> Choose a file
Hope that helps :3
Other than that, I used a pre-made css theme and chanced only a few things to meet my vision.
How long did I take. Hmm.. I have been making games since I was 13 or 14 years old, for about 5 years now. I have not really taken any classes apart from one Java class in school. Though, my knowledge was already above that class so it was no use.
I have learnt most things from finding open source examples and demos of tiny game mechanics. Eg. To make a 2D platform game you could look at a draw sprites demo, gravity demo and a collision detection demo and put the pieces together yourself. TADA! 2D Platform game without any literal 2D platform tutorial. That is basically my game dev life all since the beginning.
For the spriting, that is simply to use the basic of colour theory (use warm/cold colours in shading) and tons of experimenting to get good and workable shapes.
(( Yes! Finally done!!!
Thank you all so much for 1 year and over 7,000 followers.
I think I’m gonna do one last thing with Twilight before I get back to answering questions.
Also, please don’t send me angry messages about Dusk over this video. ;_; ))
PAW! Right in the heart! ;_;
Well. It looks like it has been quite some time since I last updated the dev blog. I just want y’all to know that even though I have been working really slow and haven’t posted any updates lately, I still haven’t dropped the game. It is still being worked on and all. There is just so much to do beside that game. Drawing… Playing computer… Vita… Guitar… Steam sale…
Anywho! Yes. I have not dropped the game so do not worry! <3
Quick edit: As if I did not have enough stuff to do. I just found out that my ABSOLUTE FAVOURITE TOP GAME OF ALL TIME, Klonoa: Door to phantomile, was re-released for PS Vita, and so is Playstation All-star Battle Royale. I’m going to be sooo busy this weekend.
sometimes when i draw my eyes wig out like
I always thought I was the only one!
Touched up some variables for the environmental glow effect. It feels a lot more controlled now as I can controll the glow radius, glow intensity and threshold for what is going to glow in the first place. Just as soon as I’ve fixed some of the limits and such I’ll add an ingame setting for the player to adjust the glow intensity on his own.
Environmental glowing effect huzza!! :D
Though, the intensity miiiiight be just a tiny bit VERY MUCH over exaggerated. I guess I’ll gave to spend the next couple of hours to twitch the settings over and over again to find the perfect amount of glow.
After working tons on the foundation for the game I have finally added some new content! Introducing: Tesla Bombs. Deadly MFs. Stay out of their linked chains!